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Tag Archives: openGL
Kinect SDK on a Mac
Earlier this summer I picked up a freelance Kinect gig. The client was pretty adamant about using the official Kinect SDK from Microsoft. The SDK is only available for Windows and as a Mac user, I had to make the decision wether or not to purchase a new Windows machine, try a virtual machine solution or use Bootcamp. Purchasing a dedicated Windows box was the least risky, but the thought of having two computers around was not that appealing. Add … Continue reading
Cinder Hints
A growing list documenting many moments of enlightenment while diving into Cinder Continue reading
Pixel Bounds of Text in Cinder OpenGL Texture
A quick post on calculating the pixel bounds of an OpenGL Texture in Cinder
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makemachine Turns One Year Old!
One year ago today, I started this blog Continue reading
Posted in Actionscript, Android, Audio, Cinder, General, Java, Python, Visualizations
Tagged as3, c++, Flash, Java, openGL, Python
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